Hey Traceurs,

Freerunners Inc. is always looking for new talent and we only accept the best. Challenge yourself on the test course if you believe that's you! You'll have to go through the yellow checkpoints and eventually reach the red one to finish the run. Finding the fastest way is up to you; it could be vaulting over obstacles, sliding under them or evading them altogether by running on the walls.

The game is currently in an early prototype phase with several features yet to be implemented. Some of these will be unlocked as we arrive at certain milestones together. With Your support you can help this project take off and reach new heights.
1. milestone : Online Leaderboard
2. milestone : Level editor 
3. milestone : Realtime multiplayer ( Limited Player Count )✅
4. milestone : Character Customization

Visit Community page or Join Discord.

All support and donation go for SERVERS.

Feel free to share your ideas.
BE READY, BE FAST AND DON'T LOSE YOUR GRIP!

StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorArneX Games
GenrePlatformer, Racing
Made withUnity
Tags3D Platformer, FPS, freerunning, Multiplayer, Parkour, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerServer-based networked multiplayer

Development log

Comments

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(+1)

Awesome prototype, feels good to play! :) 

Is it hard to implement a ghost for replays? Especially handy you are doing an online leaderboard. Another idea might be a speedometer on the UI so you can tell what the fastest and slowest movement speeds are, and timestamps at the checkpoints so you can compare splits. 

I felt like it was kinda hard to judge when you were at the very edge of a platform. Especially if I was crouched I feel like that height difference was messing with my ability to judge when the last second to jump was and I kept falling off. 

But I guess for a game like this runners are gonna have to learn how to nail that for the best times no matter what you do. 

I prefer crouch on CTRL since c is hard to get to with wasd for me. 

Again, great prototype! 

I will think about the ghost mode again ( I have thought about it, too ) .
The checkpoint part time will come that's sure ;) 
The edge judgement feedback  is great, I'm gonna polish that thank you . 

Thank you for your feedback, I keep developing. Stay tuned for more updates ;)